Wednesday, September 25, 2013

Homework 6: Chapters 4-5 

1.  For each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this. 

The first element of the tetrad is Mechanics. Theses are the rules and procedures of your game. We do not have this yet.

The second element of the tetrad is Story. This is the sequence of events in your game.We partially have this.

The third element of the tetrad is Aesthetics.This is how the game looks,sounds,smells and tastes.We sort of have this.

The fourth element of the tetrad is Technology.This is how the aesthetics take place,in which the mechanics will occur, and which the story will be told.We do not have this yet.

2.Do the four (or less) elements work towards a current theme? We kind of have the layout for the medevial village.

3.In your own words, describe the meaning of a "theme", and how does it differ from an "experience" (see book for examples in Chapters 2 and 5. 

I think the theme of a game is what is your game about.It ties your whole game together. I think the experience is how you feel playing the game.

4.What is your game's theme?
I think the theme of our game is a dragon ball-z concept set in an medieval village.


5.What are the elements in your game that are meant to reinforce this theme? 
We really don't have much that to reinforce our theme.We need to meet soon to fix this.

6. What is it about your game that you feel makes it special and powerful?

I feel we have an original concept for a short two level game with a dragon ball-z concept game in an medieval village.

Saturday, September 21, 2013

Homework 5

Use the game engine, combined with physics, to do something interesting with your objects. 

I used the game engine combined with physics to have the character touch the object


I used the linear velocity in the y direction to have the character touch the object.
g makes the character touch the object to collect it.


This is how i figured out how the character will touch the objects( health powerups,weapons,etc)

You must be able to move the objects with the keyboard (some combination of horizontal, perhaps with, vertical motion). Your characters could jump up for example. 


I used j to move the character in the y and z direction to jump.

i want the character to land flat.



My Description



This work relates to the game because  our game needs jumping or touching to collect objects. I could also use this to show my teammates how to use the physics engine when they are stuck.


Saturday, September 14, 2013

Homework 4

1. I am loving the game and the project. It will have all the basic elements needed for a Video Game ,these concepts can be applied to a more complex game.
2.I feel the whole team loves the project.We are passionately working on the 2 levels based on the image.  Different people are working on different things.

3.Yes  the team members are communicating with each other.

 
4.We have had a regular meeting schedule. We first met on Saturday Night, then we wet on Tuesday night to discuss the objects.Our next meeting should

5.We communicate via Email and a Google Docs document that we share.We have have also communicated via Skype.

6.You must create multiple Game Documents.One Game Document for the Art,Another for the Engineering,Another for the Design,Another for the Player Description.
 

 

Wednesday, September 11, 2013

Blender Objects For Game Concept

Homework 3

Game Objects For Team 1 Game

Concepts Used
  • Subdivison
  • Extrusion
  • Dissolving Edges
Images 

Basic Medieval House


   Shapes Used
  • Cube 
  • Pyramid was grabbing middle edge and scaling




My Version Of Medieval Palace(version 1)

Shapes Used 
  • Sphere for a banister
  • Cube extrusion for stairs
  • Awning made by extruding edge
Relevance to Game Concept
  • One of our game levels is going to be a medieval village.
Inspiration Image