tag:blogger.com,1999:blog-25112358270366228922024-03-04T22:02:00.336-08:00Michael Rizzo's Game Design BlogMichael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2511235827036622892.post-17150512401427270302013-10-24T22:05:00.002-07:002013-10-26T14:39:44.335-07:00Homework 11<div style="text-align: center;">
Homework 11</div>
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Chapter 15<br />
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1. A goal with no obstacles is not worth pursuing.</div>
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I completely agree with this statement.The whole reason you play the game is to feel a sense of achievement when you conquer something new.The obstacles will put the player in the situation where they have to challenge themselves.</div>
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2. What is the relationship between the main character and the goal? Why does the character care about it?</div>
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The background story of our game comes from the Dragon Ball Z Series. When he or she plays the game, they will feel just like the character in the Series.The character will care about the quest because the character has heroism,bravery, is capable, and is trustworthy.The character will want to save the village and their family and friends.</div>
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3. What are the obstacles between the character and the goal?</div>
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The obstacles between the character and the goal are fighting all the aliens, getting all the clues to find the Dragon Balls ,and then finding the Dragon Balls to move forward.</div>
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4. Do the obstacles gradually increase in difficulty? If yes, how?</div>
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Yes. The player will have to fight different kinds of aliens, talk to more villagers for hints.Also the player will have to use to right weapon on the proper alien.</div>
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5. Great stories often involve the protagonist transforming to overcome the obstacle. Does your protagonist transform?<br />
As the enemies change throughout the game,the protagonist will get upgraded weapons and abilities. These upgrades will help the player face the challenges.<br />
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6. How is the game world simpler than the real world?<br />
In the game world, the player can get out of the battle and refuel their health by getting food and medicine.Also the goal of the game is relatively simple.All the player has to to is get all the Dragon Balls and defeat the dragon.<br />
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7. What kind of transcendent power do you give to the player?<br />
The transcendent power we give to the player in the game is make any wish at the end of the game and it will come true. Also the players could use wishes to call a weapon they want to use to fight the aliens.<br />
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8. What is the weirdest element in the game story? <br />
The aliens attack a medieval village with a virus that infects the village.<br />
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9. How do you ensure that the weirdest thing does not confuse or alienate the player?<br />
We will make the aliens look retro so it fits into the game design of the village and the surroundings.<br />
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10. Will the players be interested in the game story? Why?<br />
I really think the players will love the game.It it hugely based off of the Dragon Ball Z Series.</div>
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Chapter 16<br />
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1. In what sense does the player have freedom of action? Does the player "feel" free at these times?<br />
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The player can explore every part of the environment. Ideally the player will be able to grab the items, talk to the villagers,fight the aliens. The boundaries in the game will be invisible and will be covered by the trees and the forests. In a nutshell the player will be able to go anywhere they see.<br />
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2. What are the constraints imposed on the players? Do they feel constrained?<br />
The one constraint in the game will be the houses with the alien hidden inside.The player will not be able to get into the house until the player kills all the aliens. If the player does not have enough food,money, or weapon strength, the player will be killed by the alien.<br />
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4. Can you set constraints to "kind of" force the player to do it?<br />
This is already implemented in our game. The player needs to talk to the villagers to get enough information to progress throughout the game.<br />
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5. Can you design your interface to "force" the player to do what you (the designer) wish him/her to do?<br />
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We do not have this yet. We might have something in the future where you hit a button and the person you need to talk to next comes to you.<br />
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-7805176462305520402013-10-24T10:45:00.003-07:002013-10-24T16:28:39.081-07:00Homework 12 <div style="text-align: center;">
Homework 12 Task Assignments</div>
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My contribution for the team this week
is to design a basic concept for each of the world.</div>
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-46068710980391942602013-10-22T21:56:00.001-07:002013-10-23T21:13:29.930-07:00Homework 9
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Homework 9 </div>
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Balance</div>
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Balance #1: Fairness</div>
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The fairness of the game will depend on the following
items.Each item will be explained.</div>
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Balance #2: Challenge vs. Success</div>
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The goal of this game is make the game slightly more
challenging with every clue the player discovers, and also to keep
the player's interest. Some of the challenges in the game will
include finding the dragon ball, the player talking to a certain
villager to get a better sword.The player will also have to talk to
the villager to find where the dragon ball is located. This will keep
the player interested in the game.Also each world will be harder than
the previous world. The player has to complete the previous world to
get to the next world.</div>
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Balance #3: Meaningful Choices</div>
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One of ways triangularity will be used is in the
choice of weapons.When the payer starts the game he will be given a
sword.As time goes on, the sword will no longer be enough and the
player will have to buy a better weapon in the weapons shop.Different
weapons will be needed to fight different aliens.</div>
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Balance #4: Skill vs. Chance</div>
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We have not implemented skill and chance in our game
yet. It might be a good idea.
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Balance #5: Head Vs. Hands</div>
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I would prefer a game that involves strategy rather
than just pushing buttons.We need to combine the mental and physical
elements. For example the player would have to think before talking
to the villager.They could think about which villagers they should
talk to first.While the person is in the maze in the house, the
player will have to think about what sword and motion to use to
defeat the aliens.</div>
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Balance #6: Competition vs. Cooperation</div>
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For now our game is a single player game, and the
player will fight with the aliens. We are thinking about having the
player having to help out the villagers with various tasks.This way
the player can get a hidden message from the villagers.
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The time to achieve the goal in the game will be
different for each player because of the different triggers.For
example the player has to kill enough aliens, talk to the people and
get the hidden message. We could balance the time in our game</div>
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Balance #7: Short vs. Long</div>
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The time to achieve the goal in the game will be
different for different players because of the many triggers in the
game.An example is the player has to kill enough aliens to get
the appropriate weapon upgrades.To balance the time of the game, we
need a character that is a sidekick to the player that helps the
player out when needed.We will time the messages so a beginning
player will not give up.</div>
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Balance #8: Rewards</div>
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The rewards for our game will be resources such as
food needed to increase the player's health, coins to upgrade the
weapon, potions needed to rejuvenate the magic,etc). Since the
goal of the game is to collect all the dragon balls to defeat the
dragon.Anyone who has seen Dragon Ball z can easily relate to the
game.</div>
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Balance #9: Punishment</div>
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The punishment for the player not fighting the alien
would be the player would slowly lose blood. The player would die or
have to get medicine or herbs to get their health back.</div>
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Balance #10: Freedom VS Controlled </div>
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The controlled elements in the game will be the
environment, the messages that need to be given to the players, the
weapon needed to kill a certain kind of alien.</div>
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The freedoms that will be given to the player will be
able to explore the world and interact with anything to get the
needed message and figure out the strategy to get the Dragon Ball.</div>
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Balance #11: Simple vs. Complex</div>
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The current story and mechanics of the game are
pretty simple. We have taken a lot of ideas from the Dragon Ball Z
series. The storyline now is basically " Get the needed
messages, kill the aliens, and look for the Dragon Ball". We
will add more complexity.</div>
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Balance #12: Detail vs.
Imagination</div>
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We have the story set in a medieval setting, which
makes it easier for the player to tap into their imagination.Since
the player is so familiar with modern technology and settings, it
will be a fresh experience for the player.</div>
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-63201340867985781232013-10-16T22:52:00.002-07:002013-10-22T21:25:01.519-07:00Homework 8 <br />
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Homework 8</div>
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1.Is the space in your game discrete or continuous?</div>
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I think our game is discrete. The objects in the game are placed in different places on the grid. The spaces of the Weapons Stores are independent and the player is interacting with the villagers for hints.</div>
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2.How many dimensions does your space have? </div>
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Our game will have 3 dimensions.</div>
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3.What are the boundaries of your space? </div>
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The boundaries of the game are the houses and the forest. The boundaries inside the house will be the walls.The player will not be able to see the boundaries.</div>
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4.How many verbs do your players (characters) have? What are they?<br />
Run,jump,Fight,Move,interae inteeract veerb <br />
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The fight verb will refer to fighting the aliens and the enemies by using a sword and various weapons.</div>
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The move verb will refer to the player moving around the scene with the four direction keys.</div>
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The interact verb will refer to the player interacting with the scene.</div>
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The run and jump verb will both act on the move verb.</div>
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5. How many objects can each verb act on? What are these objects?<br />
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The fight verb will only apply to the aliens and enemies in the scene </div>
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The interact verb will apply to the player interacting with the villagers for help and items.</div>
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The move verb will apply to the players and the enemies</div>
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The run and jump verb will only apply to the player.</div>
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6.How many ways can players achieve their goals?<br />
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I feel the best way to achieve the goal would be to have the player collect all the Dragon Balls. There should be one way to complete the game.</div>
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7. How many subjects do the players control? What are these subjects?</div>
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The goal of the game is for the player to control themselves and the sword or weapon.</div>
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8. How do side effects change constraints. </div>
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On of the side effects of the game is the player would have to upgrade their sword or weapon to fight a certain Alien. Another side effect of the game would be the person would have to talk to a certain villager to upgrade the sword.This will make it take longer to find all the dragon balls.</div>
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9. What are the operative actions in your game?</div>
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The operative actions in our game are swing the sword,move backwards and forwards, jump up and down, and run.</div>
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10. What are the resultant actions in your game?</div>
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The resultant actions of our game will be to talk to the villagers and collect the needed upgrades to fight the aliens as you progress throughout the game.Also collect all the dragon balls to fight the dragon. Also to enter the store to get the needed power-ups and potions.<br />
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11. What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)</div>
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I would like to see the characters walk smoothly. I would like to see a health bar implemented and 2 boxes for our 2 weapons (like in Zelda). I would also like to see the aliens and the dragon created.</div>
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12. What is the ultimate goal of your game?<br />
The ultimate goal of the game is to collect all the dragon balls and to defeat the dragon. The player will then obtain the wish, and the wish will be to wipe all the aliens out of the village.<br />
13. Are there short and long term goals? What are they?<br />
The short term goals of the game are to fight all the aliens to collect all the dragon ball and to then fight the dragon. The long term goal is to kill the dragon and restore the village to normal.<br />
14.How do you plan to make the game goals known and understood by the player? <br />
The player will get the story from the master at the beginning of the game.As the game progresses, the player will get to talk to more of the villagers and get more of the story.<br />
15. What are the foundational rules of your game?<br />
The foundation of the game is the health bar, the sword health meter, and the health meters for your most commonly used items. <br />
16. How are these rules enforced?<br />
These rules are enforced by letting the player know when the health meter is low hen the player is fighting the aliens. This could be done by a blinking message.And every time a player collects a dragon ball, you could have a basic animation showing the ball go into the bag. You could also have a sword with a bar inside showing your sword health.<br />
17. Does your game develop real skills? What are they?<br />
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Yes, this game enforces real life skills. This game will force the player to feel responsible and to use his or her analysis skills to make a strategy. The player will need to analyse the surrounding area and make a basic strategy to defeat the aliens.</div>
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The player's analysis skills will also be tested by having the player talk to the villagers for additional info.</div>
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18. Does your game develop virtual skills? What are they? </div>
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It could. The player could pick the components that they want to go into the sword. </div>
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-67770446462158818962013-10-06T12:46:00.004-07:002013-11-01T13:38:18.223-07:00<div style="text-align: center;">
Homework 7 </div>
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In this homework, you are required to use the game engine to enhance your game.<br />
You must use the following elements:</div>
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<li>Parenting</li>
<li>Animation</li>
<li>Linking from another file</li>
<li>Materials</li>
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As usual, you must discuss what you did in your blog and, </div>
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<li>Provide one or more images or a video</li>
<li>Provide a written description of what you have done</li>
<li>Explain how what you have done fits into the larger picture of your game</li>
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Here is the video of my rotating ball and chain</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzVueML4QGw3ctsPUyvp0SCvUlFCn61-b8TC2QTgN3KLccgrDkbGpLQWVz5b-fFg9mUAEOavPMHBx-GfPXcBw' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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To my ball and chain I applied</div>
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Parenting </div>
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changing the material</div>
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animation</div>
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Finally I linked the file to my level blender file </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgppVWGSHwPaZWYhEfOOtN-UrLEBx0Od_GYpBUQNowxVCR0S4c7L2xBlQV9tcQPSgT1IoL6_64NXsJ9yfEbbiNP4zkyPxZenwr0Pg_pmKzLtUfq3vo5YFP3XIjEZ2QK92aU-iBNQGBQjz5l/s1600/Blender-+%5B-home-michael-Dropbox-Game+Design-level.blend%5D_191.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgppVWGSHwPaZWYhEfOOtN-UrLEBx0Od_GYpBUQNowxVCR0S4c7L2xBlQV9tcQPSgT1IoL6_64NXsJ9yfEbbiNP4zkyPxZenwr0Pg_pmKzLtUfq3vo5YFP3XIjEZ2QK92aU-iBNQGBQjz5l/s320/Blender-+%5B-home-michael-Dropbox-Game+Design-level.blend%5D_191.png" width="320" /></a></div>
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Adding my ball and chain in the game is useful because it could be used as a weapon, or a cool animated statue in the city.</div>
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<br />Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-58892390177013674012013-09-25T17:51:00.004-07:002013-09-25T17:51:25.007-07:00<h2 class="date-header">
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<b>Homework 6: Chapters 4-5 </b></span></div>
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<b><span style="font-weight: normal;">1. </span>For each of the four elements of the Tetrad, explain how it is
addressed by your game. If one of the four elements is not used, please
state this.</b> </div>
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The first element of the tetrad is Mechanics. Theses are the rules and procedures of your game. We do not have this yet.</div>
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The second element of the tetrad is Story. This is the sequence of events in your game.We partially have this.</div>
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<br />The third element of the tetrad is Aesthetics.This is how the game looks,sounds,smells and tastes.We sort of have this.</div>
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The fourth element of the tetrad is Technology.This is how the aesthetics take place,in which the mechanics will occur, and which the story will be told.We do not have this yet.</div>
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<b>2.Do the four (or less) elements work towards a current theme?</b> We kind of have the layout for the medevial village.</div>
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<b>3.In your own words, describe the meaning of a "theme", and how does it
differ from an "experience" (see book for examples in Chapters 2 and 5. </b></div>
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I think the theme of a game is what is your game about.It ties your whole game together. I think the experience is how you feel playing the game.</div>
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<b>4.</b>What is your game's theme?</div>
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I think the theme of our game is a dragon ball-z concept set in an medieval village.</div>
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<b>5.What are the elements in your game that are meant to reinforce this theme?</b> </div>
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We really don't have much that to reinforce our theme.We need to meet soon to fix this.</div>
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<b>6. What is it about your game that you feel makes it special and powerful?</b></div>
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I feel we have an original concept for a short two level game with a dragon ball-z concept game in an medieval village.</div>
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-11496057905581997632013-09-21T08:21:00.002-07:002013-09-22T19:09:47.310-07:00<div style="text-align: center;">
Homework 5</div>
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Use the game engine, combined with physics, to do something interesting with your objects. </div>
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I used the game engine combined with physics to have the character touch the object</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dyz8OROyGlpk_-2tJkULw9l3-tclwqWVqj_tSlENJ7DBNb5Gd9cvckrwoIDA1yHXNBEy4KZ7zCeEWRf8X1byw' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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I used the linear velocity in the y direction to have the character touch the object.</div>
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g makes the character touch the object to collect it. </div>
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This is how i figured out how the character will touch the objects( health powerups,weapons,etc) </div>
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You must be able to move the objects with the keyboard (some combination
of horizontal, perhaps with, vertical motion). Your characters could
jump up for example. </div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dxWcIRKyJJ2fjuZ80g42MBc1ToJ-DUEk7H3FwReVE_yOntLyiNL6NIQi97NuvAv9-aU_aewBmqasECK5R-4Yg' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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I used j to move the character in the y and z direction to jump.</div>
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i want the character to land flat.</div>
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My Description <br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dyjH3zKgM5HKMsQBDs4lizvCXryDnwLsZSqNCtZXUGda0i1wrziGTCHcPWOPAHNPmYqeTZxBkwDSYqGAZxDjA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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This work relates to the game because our game needs jumping or touching to collect objects. I could also use this to show my teammates how to use the physics engine when they are stuck. </div>
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com1tag:blogger.com,1999:blog-2511235827036622892.post-19066538741198926172013-09-14T14:32:00.000-07:002013-09-14T14:32:42.040-07:00<div style="text-align: center;">
Homework 4</div>
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1. I am loving the game and the project. It will have all the basic elements needed for a Video Game ,these concepts can be applied to a more complex game.</div>
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2.I feel the whole team loves the project.We are passionately working on the 2 levels based on the image. Different people are working on different things.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjje0skXnYwm9598w97VGDCYdShOtMhLkm1ZdhLxS0QIweSVx60AuyKhyphenhyphenjyQ03MC_zjfJ_h_4dXUKaAYa6uqH5EmwJq5RZprM3U1FIZ7hV7RAlEwuwUzquBuZJ55NNBC2QLxJO9CaG9BDb3/s1600/idea.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjje0skXnYwm9598w97VGDCYdShOtMhLkm1ZdhLxS0QIweSVx60AuyKhyphenhyphenjyQ03MC_zjfJ_h_4dXUKaAYa6uqH5EmwJq5RZprM3U1FIZ7hV7RAlEwuwUzquBuZJ55NNBC2QLxJO9CaG9BDb3/s320/idea.jpg" width="320" /> </a></div>
3.Yes the team members are communicating with each other.<div class="separator" style="clear: both; text-align: left;">
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4.We have had a regular meeting schedule. We first met on Saturday Night, then we wet on Tuesday night to discuss the objects.Our next meeting should </div>
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5.We communicate via Email and a Google Docs document that we share.We have have also communicated via Skype.</div>
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6.You must create multiple Game Documents.One Game Document for the Art,Another for the Engineering,Another for the Design,Another for the Player Description.</div>
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<br />Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-13733634922110438832013-09-11T21:05:00.001-07:002013-09-14T13:04:58.789-07:00Blender Objects For Game Concept <div style="text-align: center;">
Homework 3 <br />
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Game Objects For Team 1 Game</div>
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Concepts Used</div>
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<li>Subdivison</li>
<li>Extrusion</li>
<li>Dissolving Edges </li>
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Images </div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih_nIUiZrXML9ROJ7P94JICyJsxI3D9modSprHGlUjPESl1v4-KRuHz8qhuMefq51k9dk6yT2Fngi7EGMFogNsRe8-UrspQ0QHFtLVzN06dwzABDW5f_-uBmQMASwbXhPs7A-XZsssquZU/s1600/Selection_174.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih_nIUiZrXML9ROJ7P94JICyJsxI3D9modSprHGlUjPESl1v4-KRuHz8qhuMefq51k9dk6yT2Fngi7EGMFogNsRe8-UrspQ0QHFtLVzN06dwzABDW5f_-uBmQMASwbXhPs7A-XZsssquZU/s320/Selection_174.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Basic Medieval House</td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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Shapes Used </div>
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<li>Cube </li>
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<li>Pyramid was grabbing middle edge and scaling</li>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXZtAh23vT89fo-_uDCWTELQIfSw2dW24CLyJsGBe8P6RsZTcISB-ptiq9rPGg5BPDkQLpV_cs1qwEuwtzyUuZAKf2VBRY35kxZ5Bn8jzrOTROn0rxHucT0Aw_NOeoRIsr7G7t-od6Bxrl/s1600/Selection_175.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXZtAh23vT89fo-_uDCWTELQIfSw2dW24CLyJsGBe8P6RsZTcISB-ptiq9rPGg5BPDkQLpV_cs1qwEuwtzyUuZAKf2VBRY35kxZ5Bn8jzrOTROn0rxHucT0Aw_NOeoRIsr7G7t-od6Bxrl/s320/Selection_175.png" width="320" /></a></div>
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My Version Of Medieval Palace(version 1)</div>
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Shapes Used </div>
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<li>Sphere for a banister</li>
<li>Cube extrusion for stairs</li>
<li>Awning made by extruding edge</li>
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Relevance to Game Concept</div>
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<li>One of our game levels is going to be a medieval village.</li>
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Inspiration Image </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsXjB23nMwuyHVtyQPbLgKHnI9Zp8aufOKU-MO9c_BaT7wQ049NmxeRLubnrXvJuYjahyphenhyphenFR8s_LZ_k3oy8lEKzGa1t04-J6zgYW0yydpnlWqxfi1i2mfqnbsOlxDEmEPZb3IgC-K_2QSbT/s1600/idea.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsXjB23nMwuyHVtyQPbLgKHnI9Zp8aufOKU-MO9c_BaT7wQ049NmxeRLubnrXvJuYjahyphenhyphenFR8s_LZ_k3oy8lEKzGa1t04-J6zgYW0yydpnlWqxfi1i2mfqnbsOlxDEmEPZb3IgC-K_2QSbT/s320/idea.jpg" width="320" /></a></div>
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0tag:blogger.com,1999:blog-2511235827036622892.post-67970492605850135202013-08-27T18:39:00.000-07:002013-09-25T17:52:33.126-07:00<div style="text-align: center;">
City Building Games Besides Sim City</div>
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Spongebob Moves In</div>
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<a href="http://www.spongebobmovesin.com/">http://www.spongebobmovesin.com</a></div>
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Screenshots</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDIsivA_hIkvyh-XDql8ADm1YguoKnUX0PZbvYmGUAO8prMzcAomzZmEh8t9N_Jj5fjYXAUrok44koo7TFJP-EVgHwqjq23h4s9wqd6JUBA7Nw1AbKCvCnr-XCATygFPHltzt7zU-RNsw/s1600/Selection_168.png" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPDIsivA_hIkvyh-XDql8ADm1YguoKnUX0PZbvYmGUAO8prMzcAomzZmEh8t9N_Jj5fjYXAUrok44koo7TFJP-EVgHwqjq23h4s9wqd6JUBA7Nw1AbKCvCnr-XCATygFPHltzt7zU-RNsw/s200/Selection_168.png" width="173" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Characters in Spongebob Moves In</td></tr>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4CG8R00Mgdixh6vJ2-SFnfFAv7hxiS6W8hJK2bF4vksS399k49QgGgac0HTRdviImwK_5OXB1ETbOG5_v4Z18oREiyHOWUXynNxE2fwSa74v95l0GoioZzvRfhUVc2kUVvX5EAe2BH1DF/s1600/Selection_169.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4CG8R00Mgdixh6vJ2-SFnfFAv7hxiS6W8hJK2bF4vksS399k49QgGgac0HTRdviImwK_5OXB1ETbOG5_v4Z18oREiyHOWUXynNxE2fwSa74v95l0GoioZzvRfhUVc2kUVvX5EAe2BH1DF/s320/Selection_169.png" width="284" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Features of Spongebob Moves in</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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I got these images from </div>
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http://www.spongebobmovesin.com/#/features</div>
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Anno 2070</div>
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This is a game set in the year 2070.The Sea Level has risen and it is your job to build a sustainable city to please the game's three factions—industrialists, environmentalists, and technologists. </div>
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info link</div>
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<a href="http://www.gameranx.com/features/id/7618/article/top-7-best-city-building-games-boss-builders/#p4">http://www.gameranx.com/features/id/7618/article/top-7-best-city-building-games-boss-builders/#p4</a> </div>
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Official Site</div>
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<a href="http://anno-game.ubi.com/anno-2070/en-GB/home/">http://anno-game.ubi.com/anno-2070/en-GB/home/</a> </div>
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Screenshots</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPakgvITxfVEQ5uRZGjXcYqKK9MFCrNMzlubgeYmjlar_W0nHm0UNleodMfjfAiktVyyyQwSvfddu1LKcL82pe-pkxPmtpJNuxCiZ6nJZY-YcBdQljbufG1cq5HWSk6Aws7yaL30DXYi2l/s1600/game_screenshot_02tcm2159614.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPakgvITxfVEQ5uRZGjXcYqKK9MFCrNMzlubgeYmjlar_W0nHm0UNleodMfjfAiktVyyyQwSvfddu1LKcL82pe-pkxPmtpJNuxCiZ6nJZY-YcBdQljbufG1cq5HWSk6Aws7yaL30DXYi2l/s320/game_screenshot_02tcm2159614.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Environmental City in Anno 2070</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoiXPE6GQKIbXjr_HZWzqEBCYP5OkAmtDFICBtMzOmjG-LPgYEX9J87F9aZQ3P6ohkKLMXb0rweo42XnbhLKdFtZZGen1PjrbstzSm1_6RsEXB4Kl5gYbUew8SN2aozXgFiQFYYNNAHkQV/s1600/game_screenshot_03tcm2159615.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoiXPE6GQKIbXjr_HZWzqEBCYP5OkAmtDFICBtMzOmjG-LPgYEX9J87F9aZQ3P6ohkKLMXb0rweo42XnbhLKdFtZZGen1PjrbstzSm1_6RsEXB4Kl5gYbUew8SN2aozXgFiQFYYNNAHkQV/s320/game_screenshot_03tcm2159615.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Technological city in Anno 2070</td></tr>
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I got these images from </div>
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http://anno-game.ubi.com/anno-2070/en-GB/the-game/index.aspx</div>
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My Original Drawing<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDSh0serdW8W82VypAkYkDEpTXzAEXzDQPwnuXg4nOlr3-hWH90LQTMaGl6MqTHLiGPb6LKBJmXN70YVEnSAPj_1HU-v601eAvOVxjU1wHnQWjRSRf9DWuwl36tymTBlqiQHowPPpkH0U6/s1600/SCAN0001.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDSh0serdW8W82VypAkYkDEpTXzAEXzDQPwnuXg4nOlr3-hWH90LQTMaGl6MqTHLiGPb6LKBJmXN70YVEnSAPj_1HU-v601eAvOVxjU1wHnQWjRSRf9DWuwl36tymTBlqiQHowPPpkH0U6/s320/SCAN0001.JPG" width="247" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is my Drawing of a Pikachu</td></tr>
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Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com5tag:blogger.com,1999:blog-2511235827036622892.post-75825609217730451692013-08-27T17:48:00.002-07:002013-08-27T18:40:21.688-07:00First Blog Post<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/unqhwERqNSs?feature=player_embedded' frameborder='0'></iframe></div>
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<a href="http://youtu.be/unqhwERqNSs"> http://youtu.be/unqhwERqNSs</a><br />
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This is a video Describing my Schooling, my hobbies and my plans for the Game Design Class.</div>
Michael's Rizzo's Game Design Bloghttp://www.blogger.com/profile/01584590212518789275noreply@blogger.com0