Wednesday, September 25, 2013

Homework 6: Chapters 4-5 

1.  For each of the four elements of the Tetrad, explain how it is addressed by your game. If one of the four elements is not used, please state this. 

The first element of the tetrad is Mechanics. Theses are the rules and procedures of your game. We do not have this yet.

The second element of the tetrad is Story. This is the sequence of events in your game.We partially have this.

The third element of the tetrad is Aesthetics.This is how the game looks,sounds,smells and tastes.We sort of have this.

The fourth element of the tetrad is Technology.This is how the aesthetics take place,in which the mechanics will occur, and which the story will be told.We do not have this yet.

2.Do the four (or less) elements work towards a current theme? We kind of have the layout for the medevial village.

3.In your own words, describe the meaning of a "theme", and how does it differ from an "experience" (see book for examples in Chapters 2 and 5. 

I think the theme of a game is what is your game about.It ties your whole game together. I think the experience is how you feel playing the game.

4.What is your game's theme?
I think the theme of our game is a dragon ball-z concept set in an medieval village.


5.What are the elements in your game that are meant to reinforce this theme? 
We really don't have much that to reinforce our theme.We need to meet soon to fix this.

6. What is it about your game that you feel makes it special and powerful?

I feel we have an original concept for a short two level game with a dragon ball-z concept game in an medieval village.

No comments:

Post a Comment