Wednesday, October 16, 2013

Homework 8


 Homework 8

1.Is the space in your game discrete or continuous?

I think our game is discrete. The objects in the game are placed in different places on the grid.  The spaces of the Weapons Stores are independent and the player is interacting with the villagers for hints.

2.How many dimensions does your space have?

Our game will have 3 dimensions.

3.What are the boundaries of your space? 

The boundaries of the game are the houses and the forest. The boundaries inside the house will be the walls.The player will not be able to see the boundaries.

4.How many verbs do your players (characters) have? What are they?
 Run,jump,Fight,Move,interae inteeract veerb

The fight verb will refer to fighting the aliens and the enemies by using a sword and various weapons.
The move verb will refer to the player moving around the scene with the four direction keys.
The interact verb will refer to the player interacting with the scene.
The run and jump verb will both act on the move verb.

5. How many objects can each verb act on? What are these objects?

The fight verb will only apply to the aliens and enemies in the scene

The interact verb will apply to the player interacting with  the villagers for help and items.

The move verb will apply to the players and the enemies

The run and jump verb will only apply to the player.

6.How many ways can players achieve their goals?

 I feel the best way to achieve the goal would be to have the player collect all the Dragon Balls. There should be one way to complete the game.
7. How many subjects do the players control? What are these subjects?
The goal of the game is for the player to control themselves and the sword or weapon.
8. How do side effects change constraints.

On of the side effects of the game is the player would have to upgrade their sword or weapon to fight a certain Alien. Another side effect of the game would be the person would have to talk to a certain villager to upgrade the sword.This will make it take longer to find all the dragon balls.
9. What are the operative actions in your game?
The operative actions in our game are swing the sword,move backwards and forwards, jump up and down, and run.
10. What are the resultant actions in your game?
The resultant actions of our game will be to talk to the villagers and collect the needed  upgrades to fight the aliens as you progress throughout the game.Also collect all the dragon balls to fight the dragon. Also to enter the store to get the needed power-ups and potions.
11. What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
I would like to see the characters walk smoothly. I would like to see a health bar implemented and 2 boxes for our 2 weapons (like in Zelda). I would also like to see the aliens and the dragon created.
12. What is the ultimate goal of your game?
The ultimate goal of the game is to collect all the dragon balls and to defeat the dragon. The player will then obtain the wish, and the wish will be to wipe all the aliens out of the village.
13. Are there short and long term goals? What are they?
The short term goals of the game are to fight all the aliens to collect all the dragon ball and to then fight the dragon. The long term goal is to kill the dragon and restore the village to normal.
14.How do you plan to make the game goals known and understood by the player?
The player will get the story from the master at the beginning of the game.As the game progresses, the player will get to talk to more of the villagers and get more of the story.
15. What are the foundational rules of your game?
The foundation of the game is the health bar, the sword  health meter, and the health meters for your most commonly used items. 
  16. How are these rules enforced?
These rules are enforced by letting the player know when the health meter is low hen the player is fighting the aliens. This could be done by a blinking message.And every time a player collects a dragon ball, you could have a basic animation showing the ball go into the bag. You could also have a sword with a bar inside showing your sword health.
17. Does your game develop real skills? What are they?
Yes, this game enforces real life skills. This game will force the player to feel responsible and to use his or her analysis skills to make a strategy. The player will need to analyse the  surrounding area and make a basic strategy to defeat the aliens.
The player's analysis skills will also be tested by having the player talk to the villagers for additional info.
                               18. Does your game develop virtual skills? What are they? 
It could. The player could pick the components that they want to go into the sword.                               




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