Homework 9
Balance
Balance #1: Fairness
The fairness of the game will depend on the following
items.Each item will be explained.
Balance #2: Challenge vs. Success
The goal of this game is make the game slightly more
challenging with every clue the player discovers, and also to keep
the player's interest. Some of the challenges in the game will
include finding the dragon ball, the player talking to a certain
villager to get a better sword.The player will also have to talk to
the villager to find where the dragon ball is located. This will keep
the player interested in the game.Also each world will be harder than
the previous world. The player has to complete the previous world to
get to the next world.
Balance #3: Meaningful Choices
One of ways triangularity will be used is in the
choice of weapons.When the payer starts the game he will be given a
sword.As time goes on, the sword will no longer be enough and the
player will have to buy a better weapon in the weapons shop.Different
weapons will be needed to fight different aliens.
Balance #4: Skill vs. Chance
We have not implemented skill and chance in our game
yet. It might be a good idea.
Balance #5: Head Vs. Hands
I would prefer a game that involves strategy rather
than just pushing buttons.We need to combine the mental and physical
elements. For example the player would have to think before talking
to the villager.They could think about which villagers they should
talk to first.While the person is in the maze in the house, the
player will have to think about what sword and motion to use to
defeat the aliens.
Balance #6: Competition vs. Cooperation
For now our game is a single player game, and the
player will fight with the aliens. We are thinking about having the
player having to help out the villagers with various tasks.This way
the player can get a hidden message from the villagers.
The time to achieve the goal in the game will be
different for each player because of the different triggers.For
example the player has to kill enough aliens, talk to the people and
get the hidden message. We could balance the time in our game
Balance #7: Short vs. Long
The time to achieve the goal in the game will be
different for different players because of the many triggers in the
game.An example is the player has to kill enough aliens to get
the appropriate weapon upgrades.To balance the time of the game, we
need a character that is a sidekick to the player that helps the
player out when needed.We will time the messages so a beginning
player will not give up.
Balance #8: Rewards
The rewards for our game will be resources such as
food needed to increase the player's health, coins to upgrade the
weapon, potions needed to rejuvenate the magic,etc). Since the
goal of the game is to collect all the dragon balls to defeat the
dragon.Anyone who has seen Dragon Ball z can easily relate to the
game.
Balance #9: Punishment
The punishment for the player not fighting the alien
would be the player would slowly lose blood. The player would die or
have to get medicine or herbs to get their health back.
Balance #10: Freedom VS Controlled
The controlled elements in the game will be the
environment, the messages that need to be given to the players, the
weapon needed to kill a certain kind of alien.
The freedoms that will be given to the player will be
able to explore the world and interact with anything to get the
needed message and figure out the strategy to get the Dragon Ball.
Balance #11: Simple vs. Complex
The current story and mechanics of the game are
pretty simple. We have taken a lot of ideas from the Dragon Ball Z
series. The storyline now is basically " Get the needed
messages, kill the aliens, and look for the Dragon Ball". We
will add more complexity.
Balance #12: Detail vs.
Imagination
We have the story set in a medieval setting, which
makes it easier for the player to tap into their imagination.Since
the player is so familiar with modern technology and settings, it
will be a fresh experience for the player.
No comments:
Post a Comment