Tuesday, October 22, 2013

Homework 9

Homework 9 
Balance


Balance #1: Fairness


The fairness of the game will depend on the following items.Each item will be explained.


Balance #2: Challenge vs. Success
The goal of this game is make the game slightly more challenging with every clue the player discovers, and also to keep the player's interest. Some of the challenges in the game will include finding the dragon ball, the player talking to a certain villager to get a better sword.The player will also have to talk to the villager to find where the dragon ball is located. This will keep the player interested in the game.Also each world will be harder than the previous world. The player has to complete the previous world to get to the next world.
Balance #3: Meaningful Choices
One of ways triangularity will be used is in the choice of weapons.When the payer starts the game he will be given a sword.As time goes on, the sword will no longer be enough and the player will have to buy a better weapon in the weapons shop.Different weapons will be needed to fight different aliens.


Balance #4: Skill vs. Chance
We have not implemented skill and chance in our game yet. It might be a good idea.


Balance #5: Head Vs. Hands
I would prefer a game that involves strategy rather than just pushing buttons.We need to combine the mental and physical elements. For example the player would have to think before talking to the villager.They could think about which villagers they should talk to first.While the person is in the maze in the house, the player will have to think about what sword and motion to use to defeat the aliens.


Balance #6: Competition vs. Cooperation
For now our game is a single player game, and the player will fight with the aliens. We are thinking about having the player having to help out the villagers with various tasks.This way the player can get a hidden message from the villagers.


The time to achieve the goal in the game will be different for each player because of the different triggers.For example the player has to kill enough aliens, talk to the people and get the hidden message. We could balance the time in our game


Balance #7: Short vs. Long

The time to achieve the goal in the game will be different for different players because of the many triggers in the game.An example is the player has to kill enough aliens to  get the appropriate weapon upgrades.To balance the time of the game, we need a character that is a sidekick to the player that helps the player out when needed.We will time the messages so a beginning player will not give up.


Balance #8: Rewards
The rewards for our game will be resources such as food needed to increase the player's health, coins to upgrade the weapon, potions needed to rejuvenate the magic,etc). Since the  goal of the game is to collect all the dragon balls to defeat the dragon.Anyone who has seen Dragon Ball z can easily relate to the game.

Balance #9: Punishment
The punishment for the player not fighting the alien would be the player would slowly lose blood. The player would die or have to get medicine or herbs to get their health back.

Balance #10: Freedom VS  Controlled 
The controlled elements in the game will be the environment, the messages that need to be given to the players, the weapon needed to kill a certain kind of alien.
The freedoms that will be given to the player will be able to explore the world and interact with anything to get the needed message and figure out the strategy to get the Dragon Ball.


Balance #11: Simple vs. Complex

The current story and mechanics of the game are pretty simple. We have taken a lot of ideas from the Dragon Ball Z series. The storyline now is basically " Get the needed messages, kill the aliens, and look for the Dragon Ball". We will add more complexity.


Balance #12: Detail vs. Imagination

We have the story set in a medieval setting, which makes it easier for the player to tap into their imagination.Since the player is so familiar with modern technology and settings, it will be a fresh experience for the player.


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